• fiber optics close-up
    Commentary: Opennet problems threaten to spoil Singapore’s fibre broadband experience
  • 700-nokia-lumia-900-cyan-front-and-back-crop
    Nokia Lumia 900 comes to Singapore on May 26, costs S$849
  • ATH-ANC9 crop
    Goondu review: Audio Technica ATH-ANC9 QuietPoint
  • Dell XPS 13-crop
    SME Toolbox: Basic IT gear for a new business
  • Samsung Galaxy S III crop
    Hands on: Samsung Galaxy S III stars as new flagship phone
Latest Stories
Here come the Thunderbolt motherboards from Asus and others
Nvidia takes GPU technologies to the cloud
PayPal promises mobile commerce optimisation in under an hour
Commentary: Opennet problems threaten to spoil Singapore’s fibre broadband experience
 
 
 

Review: Heroes of Might and Magic 6

By:
27 Nov
2011
No Comments
 

I’ve been a long-time fan of turn-based strategy games in the fantasy genre.

I have played the original King’s Bounty, Heroes of Might and Magic (HOMM) 1 through 6, Disciples 1 to 3, and the new King’s Bounty series by Katauri Interactive.

Some clunkers in the series I barely bothered to play more than a few hours, like HOMM 4 and Disciples 3, but some were well beloved, like HOMM3 and 5 (which was basically a reboot of 3).

It is with this context as an old school gamer that I can say that HOMM 6 gets two thumbs up from me. It keeps to the flavour of the HOMM series whilst making enough big changes to the gameplay that the game feels like a fresh breath of air.

 
Tagged in: Featured, Gaming, Disciples, HOMM, Ubisoft,